The idea of a better 2 or 2.1 channel virtual surround sound system has always run thru my thoughts for a long time as to how to do it better than currently done by SRS and some virtual systems put into some dvd and BD players. I went to the website to listen to the samples of the music and the trailer of Hellboy 2. I felt the music had too much echo otherwise it would have been great. Hellboy 2 was fantastic. This would be much better to have than SRS any day of the week for 2 channel movie listening. When I get a chance, I am gong to download the 30 day trial and run some of my movie disc on my computer particulaly those 2 channel dolby stereo movies that I have on some dvd-r whose surround tracks I am familiar with thru Dynaquad,DPL-2 Movie, and Virtual on my dvd player and see just how accurage this new program is in reproducing the surround field.
Expand the Music in Your Brain

These days, we don't have to worry about becoming something's dinner, but the ability to discern the direction from which sounds reach us remains. This is one reason why 2-channel audio reproduction is ultimately unsatisfyingeven with a system that exhibits excellent imaging, all sounds appear to originate in a relatively narrow window directly in front of us or, in the case of headphones, inside our heads.
Many have tried to simulate a 3-dimensional soundfield using 2-channel and even multichannel audio systems. But unless there are many speakers arrayed all around and above the listenera prohibitively expensive approachthere's always something missing.
This problem intrigued Jerry Mahabub as a teenage prodigy working on brain-imaging technology while attending Rensselaer Polytechnic Institute in the late 1980s and early '90s. He recognized that previous attempts to simulate a true 3D sound space were based on head-related transfer functions (HRTFs), mathematical descriptions of how sound diffracts around human heads and enters the ears. However, Mahabub realized that this is only part of the solutionto achieve a more convincing simulation of a 3D sound space, a system must also model how the brain processes audio information, a field of study called psychoacoustics.
After 17 years of research and development, Mahabub's system, dubbed AstoundSound, is now being introduced. In 2003, he formed a company called GenAudio to commercialize various AstoundSound-based products for professional and consumer applications.
In the pro realm, AstoundSound can be applied to monaural, two-channel, and surround recordings during production, and the result can be heard on any playback system with no decoding required. Engineers can place up to 100 individual sound sources anywhere in 3D space and automate their movement over time, and the system is compatible with any audio format, including PCM, DSD, MP3, etc. (In the screen shot above, different sound sources are represented by colored dots placed within a virtual environment. The arrow indicates the direction in which the listener is facing, and the dot within the arrow is the listener's position.)
For pre-existing recordings, AstoundSound can be applied after the fact. A consumer-oriented Windows Media Player 11 plug-in called AstoundStereo Expander processes audio files using more than 90 DSP parameters to create a much broader, deeper soundstage. This software is also available for Macintosh computers running OS X 10.5.1 and can process audio from any application, such as iTunes, QuickTime, DVD Player, and others.
Unlike most current soundstage-expansion and surround-simulation technologies, which are primarily based on phase manipulation, AstoundSound does not introduce phase anomalies, as indicated by a phase monitor during a demo I recently attended. The system manipulates frequency response, interaural time delay, and interaural level differences among other physical properties, and very sophisticated EQ techniques are used to maintain tonal balance.
The demo I heard was, well, astounding. First, I listened to a clip on headphones and found myself turning around to see if someone had closed a door behind me while helicopters flew convincingly overhead. Next, I listened to Beyonce's "If I Were a Boy" on two speakers, switching between conventional and processed 2-channel versions. The difference was strikingwith AstoundSound, the soundstage widened significantly and even increased in height, enhancing the clarity of each instrument while the vocal remained rooted in the center.
Among the first commercial releases to use AstoundSound are Hellboy II: The Golden Army on DVD and Blu-ray, Robin Thicke's Something Else CD, and Deprived, GenAudio's video game. You can check out some examples and get AstoundStereo Expander here. I'm very impressed with this technology, and I look forward to hearing it grow.
- Login or register to post comments

I downloaded the trial program today. I placed a dvd to playback in the ocmputer but got no sound playing back a pre-recorded movie nor a homemade dvd-r. I adjusted the controls of the device furnished on the download to no avail. I eventually lost the windows media program. It beats the heck out of me how the program disappeard out of my computer while this new program remained so I pulled it out. I had to reload windows media player from microsofts site. So that ends any experiment that I can perform and that is too bad for all concerned.

Robert, this program had the potential of being great if it were put into high def televisions with two speakers and performed like the sample trailer of HELLBOY 2. Unfortunately, as stated by me I could not run a group of tests on it. Scott; did you try downloading the trial program and if so were you able to use it?

Sounded interesting, so I tried it, it certainly does something, but I am not convinced its better than 'standard' enhancers (SRS WOW or whatever my receives does). I put my cd of Mercedes Sosa (Misa Creola) in my pc, but this resulted in crackling artefacts in some places, that are neither caused by the cd, my pc or my receiver. It is also a bit buggy, kelsci, if you have windows Vista/7 try running as admin. So, might be nice at some point, but not at the currently rather buggy moment and I would love to see some testing.

The best example of this 3D sound from headphones or a two-channel system I've yet heard is the Lincoln Experience show "ride" at Disneyland. You have open-air headphones on (open-air so you can also hear the cannon fire, etc... from the big speakers in the auditorium), and you're a solider in the civil war. Your character in first person does things like get a haircut, talking with people in the room, etc.. The sound effects of scissors cutting the hair around your ear, and flies buzzing around you is truly UNCANNY! I have always wondered what kind of technology they used for that "ride experience"...
| Displays Speakers | HT Systems Sources Electronics | Other Gear Software AV Interiors |
Top Picks
|
Community Show Reports |
Blogs
|
Shop Resources Subscriptions |


