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Phil "Captain 3D" McNally, stereoscopic supervisor at DreamWorks Animation, talks about why he thinks 3D is here to stay after several previous attempts to bring it to the market, why people have such strong opinions about 3D, the difference between real-life 3D and stereoscopic images, what makes a good 3D presentation, how filmmakers can support the story with 3D while avoiding eye strain and other negative side effects, active versus passive glasses, autostereoscopic displays, answers to chat-room questions, and more.



